public survival server
Java and Bedrock players in one world. Vanilla gameplay, PvP on, nothing for sale. Anyone can join.
how to connect
Windows, macOS, Linux
minecraft.markvd.net
- port
- 25565 (default, usually optional)
Multiplayer → Add Server → paste the address.
iPad, phone, Xbox, PlayStation, Switch, Windows
minecraft.markvd.net
- port
- 19132 (you must enter this)
Play → Servers → Add Server → enter address and port.
- version
- 26.2
- players
- —
- mode
- survival, PvP enabled, difficulty easy
- whitelist
- none, open to everyone
- uptime
- 24/7, restarts announced in chat
- backups
- every 15 minutes, one year of history
- world-reset
- never planned
about
This is a plain survival server. The world does not reset, ranks are not for sale, and no plugin changes how the game plays. What you build stays built.
Java and Bedrock players share the same world and the same chat. Bedrock names show a leading dot so you can tell who is on what.
Every block placed and broken is logged, so griefing gets rolled back and the account gets banned. Claim your base and it can't happen to you in the first place.
rules
- Don't grief. Don't break, burn, or bury anything you didn't build.
- Don't steal. If you didn't fill the chest, it isn't yours.
- PvP is on. Fight fair. No spawn camping, no attacking someone who is clearly AFK.
- Claim your base. Claim the ground before you build anything you'd hate to lose.
- Build away from others. Roughly 300 blocks from an existing base unless you're invited closer.
- Spawn is neutral ground. No PvP, no traps, no building within the spawn area.
- No cheats. X-ray, hacked clients, macros, and duping get you removed.
- No lag machines. Nothing built to stall or crash the server.
- Report bugs, don't farm them. Tell an operator. Quietly exploiting one is treated as cheating.
- Keep chat civil. No harassment, slurs, or spam. This is a public server.
Operators can roll back damage and ban accounts. Breaking these gets you removed without much discussion.
explore
WORLD MAP HEAVY
3D render of the whole world, updated as it changes. Loads a lot of tiles, so open it on a real connection.
PLAYER STATS SIGN IN
Playtime, sessions and activity history. Operators only.
SERVER HEALTH SIGN IN
Tick rate, memory, chunk and entity counts. Operators only.